Description: Cybertext by Espen J. Aarseth Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Can computer games be treated as literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse - novels, films, television series - is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality? In this book, the author explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, the author situates these literary forms within the tradition of "ergodic" literature - a term borrowed from physics to describe open, dynamic texts such as the "I Ching" or Apollinaires calligrams with which the reader must perform specific actions to generate a literary sequence. Constructing a theoretical model that describes how new electronic forms build on this tradition, the author bridges the divide between paper texts and electronic texts.He then uses the perspective of ergodic aesthetics to re-examine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended. Notes From computer games to hypertext fiction, Aarseth explores the aesthetics and textual dynamics of digital literature Author Biography Espen J. Aarseth is associate professor in the Department of Humanistic Informatics, University of Bergen, Norway. Review A book that critics and researchers in the field cannot easily ignore. Svenska Dagbladet Promotional In many respects, this is the book I and many others have been waiting for. I have not seen any work so comprehensive in its synthesis of previous commentary. Aarseths brilliant observations remind me of McLuhans probes-highly condensed, provocative statements meant to generate controversy and insight. This is clearly the best study of electronic texts I have yet read. -- Stuart Moulthrop, University of Baltimore, author of Victory Garden Long Description Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse--novels, films, television series--is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality? In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of ergodic literature--a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaires calligrams, with which the reader must perform specific actions to generate a literary sequence. Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended. In many respects, this is the book I and many others have been waiting for. I have not seen any work so comprehensive in its synthesis of previous commentary. Aarseths brilliant observations remind me of McLuhans probes--highly condensed, provocative statements meant to generate controversy and insight. This is clearly the best study of electronic texts I have yet read.--Stuart Moulthrop, University of Baltimore, author of Victory Garden Review Text ""A book that critics and researchers in the field cannot easily ignore."" Review Quote "A book that critics and researchers in the field cannot easily ignore." -- Svenska Dagbladet Promotional "Headline" From computer games to hypertext fiction, Aarseth explores the aesthetics and textual dynamics of digital literature Details ISBN0801855799 Author Espen J. Aarseth Short Title CYBERTEXT Pages 216 Publisher Johns Hopkins University Press Language English ISBN-10 0801855799 ISBN-13 9780801855795 Media Book Format Paperback Year 1997 Imprint Johns Hopkins University Press Subtitle Perspectives on Ergodic Literature Place of Publication Baltimore, MD Country of Publication United States Audience Age 18 Birth 1965 DOI 10.1604/9780801855795 NZ Release Date 1997-11-06 US Release Date 1997-11-06 UK Release Date 1997-11-06 Publication Date 1997-11-06 Alternative 9780801855788 DEWEY 809 Illustrations 21 Illustrations, black and white Audience Undergraduate AU Release Date 1997-08-05 We've got this At The Nile, if you're looking for it, we've got it. 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ISBN-13: 9780801855795
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Book Title: Cybertext: Perspectives on Ergodic Literature
Item Height: 216mm
Item Width: 140mm
Author: Espen J. Aarseth
Format: Paperback
Language: English
Topic: Literature
Publisher: Johns Hopkins University Press
Publication Year: 1997
Item Weight: 272g
Number of Pages: 216 Pages