Description: Cryengine Game Programming with C++, C#, and Lua by Carl-Filip Lundgren This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games. This book is intended for developers looking to harness the power of CryENGINE, providing a good grounding in how to use the engine to its full potential. The book assumes basic knowledge of the engine and its editor in non-programming areas. FORMAT Paperback LANGUAGE English CONDITION Brand New Author Biography Filip Lundgren is a Technical Director at Poppermost Production AB where he works on SNOW, the fi rst free-to-play open-world skiing title. Filip has been working with CryENGINE since 2007 with the release of Crysis 1 SDK, and has developed community tools such as CryMono and the CryENGINE toolbox. Ruan Pearce-Authers is a game programmer currently working for Crytek GmbH. In 2009, he began managing Cryteks development community, and providing technical support for CryENGINE users. Prior to this, he was active in the Crysis modding community himself, and followed this up by producing sample projects and additional tools for the Free SDK. He co-developed the CryMono engine extension to bring support for .NET to the CryENGINE, and the Tanks game sample written exclusively in C#. At present, Ruan works as part of the development team for Cryteks award-winning entrance, into the free-to-play market, Warface, in Frankfurt. Long Description CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly engines out there to learn. If you are interested in diving into the various systems and understanding their workings in a way that is easily understood, then this book is for you.This book provides you with the knowledge to tame the powerful but hard-to-master CryENGINE. CryENGINE Game Programming with C++, C#, and Lua dives into the various systems and explains their workings in a way that can be easily understood by developers of all levels. It provides knowledge on the engine along with step-by-step exercises and detailed information on the backend implementation of the subsystems, giving you an excellent foundation to build upon when developing your own CryENGINE games.Written by developers with years of CryENGINE experience, this book breaks down the common confusion that encompasses the CryENGINE engine code, guiding you through a series of chapters aimed towards giving you the ability to create your own games in a rapid yet productive fashion. You will learn everything you need to know in order to create your own CryENGINE-powered games as well as detailed information on how to use the engine to your advantage. By teaching systems such as audio, particle effects, rendering, AI, networking, and more, well be exposing the most inner parts of CryENGINE that commonly confuse programmers. If you want to quickly gain the knowledge required to create your own CryENGINE game title, then this book is for you. Details ISBN1849695903 Author Carl-Filip Lundgren Pages 276 Publisher Packt Publishing Language English ISBN-10 1849695903 ISBN-13 9781849695909 Media Book Short Title CRYENGINE GAME PROGRAMMING W/C Imprint Packt Publishing Limited Place of Publication Birmingham Country of Publication United Kingdom Illustrations black & white illustrations DEWEY 794.81 Format Paperback Audience General/Trade UK Release Date 2013-11-22 Year 2023 Publication Date 2023-04-02 AU Release Date 2023-04-02 NZ Release Date 2023-04-02 We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:77500206;
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ISBN-13: 9781849695909
Book Title: Cryengine Game Programming with C++, C#, and Lua
Publisher: Packt Publishing Limited
Item Height: 235 mm
Subject: Computer Science
Publication Year: 2013
Number of Pages: 276 Pages
Publication Name: Cryengine Game Programming with C++, C#, and Lua
Language: English
Type: Textbook
Author: Ruan Pearce-Authers, FiLIP Lundgren
Item Width: 191 mm
Format: Paperback