Description: Beginning Android Games Development by Ted Hagos, Mario Zechner, Robert Green, J.F. DiMarzio Beginning-Intermediate user level FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation.What You Will Learn Gain knowledge on the fundamentals of game programming in the context of AndroidUse Androids APIsfor graphics, audio, and user input to reflect those fundamentalsDevelop two 2D games from scratch, based on Canvas API and OpenGL ESCreate a full-featured 3D gamePublish your games, get crash reports, and support your usersComplete your own playable 2D OpenGL games Who This Book Is ForThose with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform Back Cover Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. You will: Gain knowledge on the fundamentals of game programming in the context of Android Use Androids APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Author Biography Ted Hagos is CTO and Data Protection Officer of RenditionDigital International, a software development company based out of Dublin, Ireland. Before joining RDI, he had various software development roles and also spent time as a trainer at IBM Advanced Career Education, Ateneo ITI, and Asia Pacific College. He spent many years in software development, dating back to Turbo C, Clipper, dBase IV, and Visual Basic. Eventually, he found Java and spent many years there. Nowadays, he is busy with full-stack JavaScript and Android.Mario Zechner runs Badlogic Games, a game development shop focused on Android.JF DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the US Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03. He is also an accomplished author. Over the last 20 years, he has released fifteen books, including Android: A Programmers Guide. His books have been translated into four languages and published worldwide. His writing style is very easy to read and understand, which makes the information on the topics that he presents more retainable.Robert Green is a mobile video game developer from Portland, Oregon who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years, which include 2D and 3D action, puzzle, racing, and casual games. Before diving full time into video game development, he worked for software companies in Minneapolis, Minnesota and Chicago, Illinois, including IBM Interactive. His current focus is on cross-platform game development and high-performance mobile gaming. Table of Contents Chapter 1: Setup.- Chapter 2: Project Basics.- Chapter 3: Android Studio.- Chapter 4: Whats in an Android Application?.- Chapter 5: Introduction to Game Development.- Chapter 6: Building the Crazy 8 Game.- Chapter 7: Building the Balloon Popper Game.- Chapter 8: Testing and Debugging.- Chapter 9: .- Chapter 10: Monetization.- Chapter 11: Publishing the Game.- Chapter 12: Where Do We Go From Here?. Feature The only book that covers game development up to Android SDK 10 Includes several fun game app examples that you can build and play Covers both 2D and 3D game development Details ISBN1484261208 Author J.F. DiMarzio Short Title Beginning Android Games Development Language English Year 2020 Edition 4th ISBN-10 1484261208 ISBN-13 9781484261200 Format Paperback Subtitle From Beginner to Pro DOI 10.1007/978-1-4842-6121-7 DEWEY 794.815258 Pages 364 Publication Date 2020-09-11 UK Release Date 2020-09-11 Imprint APress Place of Publication Berkley Country of Publication United States AU Release Date 2020-09-11 NZ Release Date 2020-09-11 US Release Date 2020-09-11 Illustrations 151 Illustrations, black and white; XVII, 364 p. 151 illus. Publisher APress Edition Description 4th ed. Replaces 9781484204733 Alternative 9781484276846 Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. 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ISBN-13: 9781484261200
Book Title: Beginning Android Games Development
Number of Pages: 364 Pages
Language: English
Publication Name: Beginning Android Games Development: from Beginner to Pro
Publisher: Apress
Publication Year: 2020
Subject: Computer Science
Item Height: 235 mm
Item Weight: 587 g
Type: Textbook
Author: Mario Zechner, J.F. Dimarzio, Ted Hagos, Robert Green
Item Width: 155 mm
Format: Paperback